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Class PlaylistTrack

The persistent storage for music audio data.

Inheritance
System.Object
PlaylistTrack
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Stem
Assembly: Stem.dll
Syntax
[Serializable]
public class PlaylistTrack

Properties

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Clip

The audio clip with audio data. Please refer to Unity Scripting Reference for details.

Declaration
public AudioClip Clip { get; set; }
Property Value
Type Description
AudioClip

A reference to an audio clip.

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Name

The name of the track.

Declaration
public string Name { get; }
Property Value
Type Description
System.String

Name of the current audio clip being used. Null reference otherwise.

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Playlist

The playlist the track belongs to.

Declaration
public Playlist Playlist { get; set; }
Property Value
Type Description
Playlist

A reference to a playlist.

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Volume

The volume of the track.

Declaration
public float Volume { get; set; }
Property Value
Type Description
System.Single

Volume of the track. Value must be in [0;1] range.

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